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Palmetto Middle School Becomes First School in Florida to Launch ClassVR Program

Thanks to a generous donation and a dedicated teacher, science students at Palmetto Middle School are about to get a big boost in their learning technology. The students, led by science teacher Kathryn Garciga, are now proud pioneers in the world of virtual reality.

The VR/AR journey began as a pet project for Garciga, who purchased Google cardboard VR goggles for her classes before realizing they weren’t working with her curriculum needs. The use of students’ own phones was also a source of concern for the teacher. After researching, Garciga found many options for personal use, but few for classroom needs. “The several turnkey educational systems available all have benefits and problems,” explains Garciga. “After much looking, I found ClassVR – the winner of the yearly BETT (British Educational Training and Technology) Conference for 2016. It had everything I wanted, as well as, a large price tag for the amount of equipment I needed.”

For Garciga, funds would come in the form of a generous donation from the family of Barbara Gomez, a longtime supporter of science education. Thanks to a $50,000 gift, Garciga was able to take part of the money to purchase a full set of ClassVR to cover each of her six daily Physical Science Honors and Honors Gifted classes. Developed as the state-of-the-art system by Avantis Education Systems in the UK, and in coordination with Crunchfish, one of the top AR technology firms in Sweden, the system provides eight sealed headsets in a durable charging case. “I have four cases – 32 headsets,” says Garciga. “As the teacher, I am able to control what the students see, manipulate where they look and/or allow them to explore the experience independently.” The set comes equipped with more than 500 “experiences” from which Garciga can build lessons as well as access to lessons from other ClassVR teachers around the world.

Garciga says her 170 seventh and eighth grade students will be “guinea pigs” in the VR/AR realm, but she anticipates using the system in school wide science curriculum in time. “The ability to put students in a virtual environment, rather than showing them pictures in a book or a video is wonderful,” she says. “Understanding concepts like acceleration is hard for students who do not drive. It is calculating movement that speeds up, slows down or changes direction. It’s supremely boring until I put you on a roller coaster… then, suddenly, those same calculations are far more interesting.”

Students are already excited and tested the system with lessons on plant cells and, appropriately, the flu virus. Garciga now hopes to find funds to buy a 360-degree camera, which would allow students to film and create their own lessons and expects to collaborate with other departments to use the technology for everything from history and geography to astronomy lessons. “We are the very forefront of VR/AR education,” says Garciga. “It is going to change the way we teach. VR/AR cannot replace a teacher. Instead they expand my abilities – now I can really offer my students the world.”

Andrea Carneiro
the authorAndrea Carneiro